Lineage 2 Revolution Wiki
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1-2: Emerging Darkness
 
   
 
1-3: The First Barrier
 
1-3: The First Barrier

Revision as of 09:42, 29 July 2017

Main Story Quests tell the story of Lineage 2: Revolution. The quests are split into 18 episodes; one episode per region, each with its own backstory.[1] As players progress through the story, more of the Dark Brotherhood's intentions are revealed.

Episode 1: East Talking Island

Talking island is the first town in our world and the starting point of your adventure. This is where the stories and dreams of many begin. You will find it always brimming with people, lively energy and interesting conversations. This the origin of the island's name; this is where talent is cultivated. The wharf on Talking Island is always bustling with adventurers and merchants from the main continent. Rookie Adventurers such as yourself will become mercenaries in East Talking Island. You will defeat monsters and battle against the danger of orcs that seek to rule the island.



1-3: The First Barrier

1-4: Niah's Friend

1-5: Orc Hunters Assemble!

1-6: Hazing

1-7: Beginner's Luck

1-8: Elven Coronet

1-9: Unbelievable Inclusion

1-10: The Second Barrier

1-11: Niah's Disappearance

Episode 2: West Talking Island

Originally, West Talking Island was filled with the ruins of Elves. Now it is occupied by Orcs who have come under the influence of the wicked Dark Mystic. Its past elegance and Elvish history remains, but you should watch your back as there are monsters lurking around each corner, just waiting to attack.

2-1: Traces of the Archaeologists

2-2: Search in Progress

2-3: Merciless

2-4: Search Party

2-5: The Third Barrier

2-6: Can't Let Go

2-7: That Individual

Episode 3: Gludin Highway

The town of Gludin, center of the Gludin Highway, is a port city famous for its trade with Elmoreden and Gresia. After the destruction of the Elmoreden kingdom, intercontinental trading ships disappeared with only the ship to Talking Island remaining. The area has been left a silent cemetary, devastated by a pestilence cast by an unidentified Dark Wizard. The surrounding area has become barren of crops or any vegetation, introducing a year of famine and anxiety to the residents of Gludin Harbor Village. When you leave the village, be careful of Ol Mahum, a group of bandits who loot the village harvest and passing merchants.

3-1: Emergency Situation

3-2: Plan for Counterattack

3-3: The Suspicious Incident

3-4: Evidence Discovered

3-5: Lonely Lady

3-6: Tragedy

3-7: Exterminate Kidnapper!

3-8: Pleasant Faces

3-9: Greedy

3-10: Carrot and Stick

Episode 4: Gludio Plains

A sweep operation is taking place because of the sudden appearance of monsters on the road connecting Gludio Territory to the other territories. However, because the monsters are constantly appearing, the confidence of the Gludio soldiers is gradually falling. Despite these circumstances, Gludio's firm reappointment would entrust the military authority and drive the soldiers into the limbs. Once you block the threat of Lizardmen and Orcs near the castle town's vicinity, you can find out that all of these have happened according to someone's elaborate plan.

4-1: Earn Profit While You Can

4-2: Raided Town

4-3: Escape!

4-4: Second Platoon In Peril

4-5: Division

4-6: Familiar Object

4-7: Of Course!

4-8: Forseen Ending

4-9: There's No Time

4-10: Hero of Gludio

Episode 5: Windawood Manor

Gludio is in danger. You must leave for Windawood and conquer the Orcs to save it. While on your journey, you will see the villages ruined by the attack of the Orcs. If you do not stop the Orcs this time, Gludio may suffer the same fate as these ruined villages. You have to find the sanctuary of the hidden Elves and prepare a weapon to kill the Orcs. You must succeed in destroying the Turek Orcs' station.

5-1: Missing Soldiers

5-2: Rescue Plan

5-3: Reunite

5-4: Ruin Decisive Battle

5-5: Fight for Crystal

5-6: Mysterious Man

5-7: Ancient DEmon

5-8: Windawood Revenge Battle

5-9: Sound the Bell of Counterattack

5-10: Decisive Battle

Episode 6: Wasteland

All of the Ivory Tower wizards gathered their strength and barely sealed Beleth, the Dark Mystic who put all of old Gludio in danger. However, some of the fertile and beautiful Gludio was completely deserted. The only surviving life form was intelligent and enormous ants that managed to adapt to this desolate place. However, it was recently found that Ol Mahum who were not able to escape from the deep in the wasteland managed to survive and developed red fur. The minerals that they collect are the most popular items, causing merchants and adventurers to travel a little bit around the wasteland. You will meet the Ivory Tower wizards here and see the worst situation they hoped would never happen. We must now prepare to face the Silverlight Mercenaries and the Ivory Tower. We should also prepare to see the start of the destined incident of the whole continent.

6-1: Ivory Tower Wizard

6-2: Poor Wizard

6-3: Uncover the Truth

6-4: Staris

6-5: In Memory of the Dead

6-6: Unusual Itinerant Vendors

6-7: Halfway Point

6-8: Ol Mahum Dispute

6-9: Subjugate Rebellion

6-10: Individual Circumstances

Episode 7: Plains of Dion

After the fall of the Elmoreden Empire, the Lord of Dion planned to develop the plentiful natural resources that had been there since the Elves ruled the continent and make the land rich again. Logging and cultivation is actively going on in the first area to be developed, Dion Plains. However, the townspeople are terrified due to the Orcs and Lizardmen that have appeared suddenly. With Dion's soldiers, we need to save the townspeople and drive out the monsters. A girl who has lost her memory may be something you could not have imagined. Even if you find suspicious people, do not panic; you have a chance to show off your skills!

7-1: Orc Ambush

7-2: Suspicious Letter

7-3: Lizardman Invasion

7-4: Girl with Amnesia

7-5: To a Safe Place

7-6: Finding Elie

7-7: Reason for Confusion

7-8: Dion Soldier's Fight

7-9: Dark Brotherhood's Target

Episode 8: Cruma Swamp

This swamp was made for the giant Cruma Tortoises during the era of the gods. Cruma died a long time ago and then permeated through this land. You can guess its grandeur through the current state of the land. After that, the giants challenged the gods and made a laboratory and the Cruma Tower in order to create life. The cost of challenging the gods was the destruction of the giants. This resulted in the land being abandoned. Recently, the remains of the giant ruins were discovered. People conducting ruin and magic research are just around the corner. The wicked Dark Mystics were plotting to get the relics of the giants. The keys to obtaining these relics may be close by, so be sure to take a good look around!

8-1: Proliferating Spiders

8-2: Pleasant Face

8-3: Swamp Dark Brotherhood

8-4: Stabbed in the Back

8-5: Attacked Researchers

8-6: In Search of the Key

8-7: To Cruma Tower

8-8: Trap

8-9: Suspicious Cat

Episode 9: Summit of Dissonance

For a long time the Ol Mahum, who were treated with disdain by the Humans, accumulated wealth through their mercenary activities after the collapse of the Elmoreden Empire. However, the Dark Brotherhood that wanted confusion on the continent slaughtered the Silenos Scouts and a war started to take over the Silenos Land. Tanor Silenor are gentle and quiet. However, they do not avoid war like most of the cruel and persistent Silenos that want revenge on their people. The Summit of Dissonance is difficult to access due to the dangerous war that is currently happening between the Ol Mahum and the Tanor.

9-1: Forest Hunter

9-2: Unwelcome Guest

9-3: To Tanor Chief

9-4: Unwelcome Guests

9-5: Honorable Tanor

9-6: Genuine Plan

9-7: Public Enemy

9-8: De Facto Power

Episode 10: Shrieking Hallows

In the continent of Aden, there is an ominous war cloud hanging in the air due to the collapse of the Elmoreden Empire. There are also sporadic wars in various parts of the continent. Unusual signs have been discovered in places where the earth is covered with blood. In addition, the ground is collapsing in parts where the earth is weak. This is the land where many people were unjustly executed in the past. The Shrieking Hallows are in danger of collapsing. A long time ago, a deal was made with the demon for the evil spirits to deal the fortress of suffering, this preventing the darkness from waking the ghost. You have to do your best to cleanse the place of bad spirits that are floating about.

10-1: For Those Who Have Passed

10-2: Infinite Challenge

10-3: Familiar Face

10-4: Something that Shouldn't Be

10-5: Death Quickening

10-6: Heartless Trap

10-7: Contract

10-8: Sleep Once More

10-9: Business Goes On

Episode 11: Giran Dominion

Episode 12: Deathly Fog Shores

Episode 13: Devil's Isle

Episode 14: Haunted Necropolis

Episode 15: Northwind Plataeu

Episode 16: Eternal Lands

Episode 17: Ivory Tower Conquered Territory

Episode 18: Dragon Valley