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== Episode 15: Northwind Plataeu == |
== Episode 15: Northwind Plataeu == |
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+ | It is just a matter of time before the resurrection of Beleth. In preparation for any incident, Hardin has been collecting the relics that he used to seal Beleth. Such relics can also be found on the plateau in North Oren. Both Orcs and Bugbears were in possession of the relics. They will use force as they will not want to give the relics away quietly. The relationships you made at the Summit of Dissonance will greatly help you to solve this problem. Durzel and the Tanor Chief will help you, if everything works out well. Once again do help the Tanor Chief to unify his tribe; Tanor will definitely repay you. He will be a great source of strength one day. |
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== Episode 16: Eternal Lands == |
== Episode 16: Eternal Lands == |
Revision as of 08:04, 4 August 2017
Main Story Quests tell the story of Lineage 2: Revolution. The quests are split into 18 episodes; one episode per region, each with its own backstory.[1] As players progress through the story, more of the Dark Brotherhood's intentions are revealed.
Episode 1: East Talking Island
Talking island is the first town in our world and the starting point of your adventure. This is where the stories and dreams of many begin. You will find it always brimming with people, lively energy and interesting conversations. This the origin of the island's name; this is where talent is cultivated. The wharf on Talking Island is always bustling with adventurers and merchants from the main continent. Rookie Adventurers such as yourself will become mercenaries in East Talking Island. You will defeat monsters and battle against the danger of orcs that seek to rule the island.
1-1: Birth of a Hero
- The Journey Begins
- Proof of Skill
- A Proper Job
- Emergency Situation
- Orc Ambush
1-2: Emerging Darkness
- Prepare for Combat
- The Missing Archaeologists
- Search for Clues
- The Mysterious Kidnapper
- Archaeologist Rescue
- The Blacksmith's Payback
- Cordellia's Summons
- The Shroud has Fallen
- Sinister Retreat
1-3: The First Barrier
- To Feldheim
- The Obstruction
- Power of Soulshots
- The Obstruction II
- The Dolmen Fragments
- Monsters inside the Barrier
- The Beginning of Purification
- Road to the Purification Waypoint
- The Uninvited within the Barrier
- The First Purification
1-4: Niah's Friend
- Sealed Sanctuary of Memories
- Sweet on the Inside
- The Perfect Bait
- Fishing Range Delicacy
- Meet Pan the General Merchant
- Urgent Niah
- Stolen Wagon
1-5: Orc Hunters Assemble!
- Felmheim on the Run
- Need a Stabilizer
- Track down the Kidnapper
- Intel Seller
- Unlock Achievements
- Blood Ranger Application
1-6: Hazing
- Another Mercenary
- Felmheim's Entrusted Item
- High Level Summoning
- Russel's Message
- Support the North
- Battle of the Northern Bridge
- Counterattack
1-7: Beginner's Luck
1-8: Elven Coronet
- Master of the Duel
- Join the Force
- Arcane Academy Under Siege
- Elven Coronet
- The Secret Location
- The Power of Equipment Merging!
- The Coronet Guardian
- Arcane Academy's Request for Aid
- Escort the Arcane Academy Professor
1-9: Unbelievable Incident
- Return to the Blood Rangers
- About the Clan
- The Final Attack Run
- Reclaim the Obelisk of Victory
- Theodore's Interest
- Tower of Insolence
- Repair Talking Island's Barriers
1-10: The Second Barrier
1-11: Niah's Disappearance
- Reunion with Feldheim
- Find Niah
- A Terrible Thought
- Niah's Whereabouts
- Join the Investigation
Episode 2: West Talking Island
Originally, West Talking Island was filled with the ruins of Elves. Now it is occupied by Orcs who have come under the influence of the wicked Dark Mystic. Its past elegance and Elvish history remains, but you should watch your back as there are monsters lurking around each corner, just waiting to attack.
2-1: Traces of the Archaeologists
- To the West
- For the Heroes
- Last Rites
- Secure the Perimeter
- Hidden Markings
- Archaeologist Canaria
- The Scattered Archaeologists
2-2: Search in Progress
- Looking for the Archaeologists
- Archaeologist Hanna
- Tracking the Archaeologists
- Chopped Whispering Woods
- Reduce Their Numbers
- Orcish Fortress
- Assassination for Infiltration
- Assasination
- A Firmly Locked Chest
- Escape
2-3: Merciless
- About Upgrade Stones
- Orc Base Spotted
- Mayhem
- Operation Orc Suppression
- Turn Them into a Mob
- Shut Down the Ferry
- Escape from the Ferry
2-4: Search Party
- With Feldheim
- Thin Hope
- Finding Hope
- Monster Stronghold Elite Dungeon
- Violent Entities
- The Dark Energy
- The Origin of Dark Energy
2-5: The Third Barrier
- The Third Elven Ruin
- Into the Light
- Not Much Time
- Butcher
- Enhancement Scroll
- The Third Purification
2-6: Can't Let Go
- Russel's Wounds
- A Flower to Lift the Curse
- Curse Alert
- Be Quiet
- Haunted Forest
- Suspicious Crystal
- A Soul Crystal
- Archaeologist Rescue
- The Elven Necklace
2-7: That Individual
- Feldheim's Support
- Monster Core
- Into the Barrier
- The Last Barrier
- A Desperate Breakthrough
- Forgotten Magic Skill
- Barrier Destroyer
- Farewell Gift
- The Last Purification
- A Person to Meet
- The Arch Mage's Proposal
Episode 3: Gludin Highway
The town of Gludin, center of the Gludin Highway, is a port city famous for its trade with Elmoreden and Gresia. After the destruction of the Elmoreden kingdom, intercontinental trading ships disappeared with only the ship to Talking Island remaining. The area has been left a silent cemetary, devastated by a pestilence cast by an unidentified Dark Wizard. The surrounding area has become barren of crops or any vegetation, introducing a year of famine and anxiety to the residents of Gludin Harbor Village. When you leave the village, be careful of Ol Mahum, a group of bandits who loot the village harvest and passing merchants.
3-1: Emergency Situation
3-2: Plan for Counterattack
- The Invaded Harbor
- Basis for Elimination
- Holy Water for Holy Bomb
- Supply the Holy Bomb
- Relic Delivery I
- Relic Delivery II
3-3: The Suspicious Incident
- The Grateful Merchant
- Equipment Supply is Essential!
- The Suspicious Incident Begins
- The Talking Cat
- Expensive Claws
- Expensive Leather
- A Cat Employing Men
- Unidentified Plague
- Herbologist Augel
- The Unexpected Monster
3-4: Evidence Discovered
- The Culprit Ol Mahum
- Unidentified Black Ones
- Fortune Teller's Story
- Investigate the North Abandoned Shack
- Curiosity
- Suspicious Man and a Graveyard
3-5: Lonely Lady
3-6: Tragedy
- Woman in Danger
- The North Guard
- Her Trace
- Graveyard Threat
- Search the Abandoned Shack
- Clue Found
- A Hidden Basement
- To the Looter Camp
3-7: Exterminate Kidnapper!
- Hostage Search I
- Hostage Search II
- For Your Own Safety
- Aymel's Whereabouts
- Step-by-Step
- Reach the Entrance
3-8: Pleasant Faces
3-9: Greedy
- Heart of the Stronghold
- New Operation Begins
- Ol Mahum Neutralized
- Recovery Execution
- The More the Merrier
- More Items
- Angry Storage Guards
3-10: Carrot and Stick
- Successful Loot Recovery
- Black Magic Threat
- A Thorough Search
- Dark Mystic's Lab
- Stranded
- Elixir Found
- Escape
- Beneath the Ivory Tower
- Hello and Goodbye
Episode 4: Gludio Plains
A sweep operation is taking place because of the sudden appearance of monsters on the road connecting Gludio Territory to the other territories. However, because the monsters are constantly appearing, the confidence of the Gludio soldiers is gradually falling. Despite these circumstances, Gludio's firm reappointment would entrust the military authority and drive the soldiers into the limbs. Once you block the threat of Lizardmen and Orcs near the castle town's vicinity, you can find out that all of these have happened according to someone's elaborate plan.
4-1: Earn Profit While You Can
4-2: Raided Town
- Man-Hunting Lizardman
- Remove the Trackers
- Wait a Moment!
- Melina's Last Words
- Avenge Her!
- Guide to Town
4-3: Escape!
- Carry on the Will
- Looking for Heath
- Tit for Tat
- To the Corrupted Chancellor
- Bribed Information
- Road to the Brother
- Monster Site Skirmish
4-4: Second Platoon In Peril
- The Surrounded Soldiers
- Unconscious Eric
- A Bitter Herb
- The Never-Ending Battle
- Forced Desertion
- Waiting for Heath
- The Best Way
- The Remnant Troopers
4-5: Division
4-6: Familiar Object
- Heath's Whereabouts
- Calm Heath
- A Monster Summoning Stone
- The Dimensional Rift
- Monster Site Showdown
- Escape from the Rift
- Heroic Remains
- A Suspicious Man?
- New Mission
4-7: Of Course!
- Worthwhile Intel
- Russel is Here?
- Russel's Favor
- The Pillaged Town
- Stop the Coordinated Pillaging
- Recover the Supplies
- Rescue Karin
- Rescue the Townsfolk!
- Imprisoned Guard
- The Chancellor's Suspicious Activity
- Theodore's Investigation
4-8: Forseen Ending
- Another Suspicious Past
- The War Begins
- Thick Scent of Blood
- Troop Captain's Totem
- Distracted Aymel
- Thicker Scent of Blood
- Blood for the Prize Game
- Off with Its Head!
4-9: There's No Time
- Chancellor's Scheme
- Time Flies
- A Fallen Soldier's Wish
- Slay the Watchdog
- Infiltrate the Base
- Reinforcement Method
4-10: Hero of Gludio
- Take the Armor
- Diversion
- Preemptive Actions
- You Can't Hide
- Lady of the Battlefield
- Wounded Aymel
- The Status of the Silverlight
Episode 5: Windawood Manor
Gludio is in danger. You must leave for Windawood and conquer the Orcs to save it. While on your journey, you will see the villages ruined by the attack of the Orcs. If you do not stop the Orcs this time, Gludio may suffer the same fate as these ruined villages. You have to find the sanctuary of the hidden Elves and prepare a weapon to kill the Orcs. You must succeed in destroying the Turek Orcs' station.
5-1: Missing Soldiers
- How to Get Stronger!
- New Blood Ranger Request
- The Investigation Must Go On
- Rest for the Soldier
- Clue of the Missing
- Survivor
5-2: Rescue Plan
- Killer of Darkness
- To the South
- Threat of a Hound
- In Pursuit of the Clue
- Detained Soldier
- Impending Darkness
- Finding Comrades
- Rest to Them
5-3: Reunite
- Join the Blood Rangers
- The Hunt Begins
- Cursed Hunter
- Attack of the Dead
- Familiar Face
- Searching for the Killer
- Slasher of Souls
5-4: Ruin Decisive Battle
- Dark Counterattack
- The Dark Preparation
- The Person who Almost Fell In
- Road for Escape
- Reinforcement on Site
- Preparation for the Final Battle I
- Preparation for the Final Battle II
- Decisive Battle
5-5: Fight for Crystal
- Peace of Windawood
- Magical Engineer Angie
- Crystals for Research
- The Crystals are Ours!
- We Have to Gather Them!
- Blood Ranger Crystal Gathering
- It's Not for You!
- Surrounded Mercenaries?
5-6: Mysterious Man
- Protecting the Children
- Suspicious Crystal
- Source of the Suspicious Mana
- Crystal with Elven Mana
- A Suspicious Person
5-7: Ancient Demon
- Man with Amnesia
- A Blood-Colored Tree
- Memories of the Building
- Things to Find the Memories
- Bringing Back the Memories
- A Horrendous Past
- Valter's Memory
5-8: Windawood Revenge Battle
- Return to Post
- War against the Turek Orc
- Special Ops 1st Squadron Leader Kail
- For the Rear Forces
- Into the Enemy
- Destroy the War Machine
- Slay the War Hound
5-9: Sound the Bell of Counterattack
- Special Ops Captain Dulvalte
- Burn Their Weapons!
- These Orc are No Sweat
- Now is the Time!
- Take No Prisoners
- Destroy Their Bows!
- Magic Leader Aurora
- Weakening the Forces
- Destroy the Signal Fire
5-10: Decisive Battle
- Decanus
- Special Ops 2nd Squadron Leader
- 4 Orc Leaders
- Ride the Wind
- Unexpected Variable
- Join the Force!
- For Peace!
- Destroy the Soulstone
- To The Wasteland
Episode 6: Wasteland
All of the Ivory Tower wizards gathered their strength and barely sealed Beleth, the Dark Mystic who put all of old Gludio in danger. However, some of the fertile and beautiful Gludio was completely deserted. The only surviving life form was intelligent and enormous ants that managed to adapt to this desolate place. However, it was recently found that Ol Mahum who were not able to escape from the deep in the wasteland managed to survive and developed red fur. The minerals that they collect are the most popular items, causing merchants and adventurers to travel a little bit around the wasteland. You will meet the Ivory Tower wizards here and see the worst situation they hoped would never happen. We must now prepare to face the Silverlight Mercenaries and the Ivory Tower. We should also prepare to see the start of the destined incident of the whole continent.
6-1: Ivory Tower Wizard
- Road to the Wasteland
- History of the Wasteland
- Traces of the Ivory Tower Wizard
- Checking the Skills
- Ivory Tower Wizard
- Suspicious Things
- Assisting the Wizard
6-2: Poor Wizard
- Finding Another Way
- Securing The Perimeter
- Looking for a Trace
- Preparing a Camp
- Edina's Request
6-3: Uncover the Truth
- Shifting Environment
- True Colors
- A Suspicious Statue
- How to Hide Yourself I
- How to Hide Yourself II
- Finding the Merchants
- A Merchant Under Attack
6-4: Staris
- Neutralizing the ant Poison
- Owner of the Campsite
- Staris's Gift
- A Suspicious Disappearance
- Wizard Under Attack
6-5: In Memory of the Dead
- In Search of the Culprit
- Desert Thieves
- If a Clue Can be Found...
- In Search of the Graveyard
- Don't Eat It!
- Tablet Fragment's Secret
6-6: Unusual Itinerant Vendors
- The Unbelievable Truth
- Vendor Monta
- Helping the Caravan
- Another Caravan
- A Lady Wandering the Desert
- Tiana's Request
- Ingredients for Tiana I
- Ingredients for Tiana II
6-7: Halfway Point
- Tragedy of the Southern Barracks
- The Broken Tablet
- The Dead Wizard
- Staris's Request
- Staris's Crisis
6-8: Ol Mahum Dispute
- How to Trade in the Desert
- Token of Gratitude for the Negotiation
- Raiding Among the Brethren
- Punish the Looter
- Suspicious Ol Mahum
- The Strong and the Weak
- Story of the Ol Mahum Town
6-9: Subjugate Rebellion
- Recovering Corpses from the Civil War
- Dispute Over Minerals
- Slay the Looter
- Slay the Guard
- Recover the Ol Mahum Food Rations
- Destroy the Ol Mahum Weapons
- Covetous Ranger
- Mission to Slay the Leader
6-10: Individual Circumstances
- The True Leader?
- Is Tiana the Culprit?
- To the Cozy Campsite
- After the Staris's Minion
- Merchant's Request
- Theodore's Call
Episode 7: Plains of Dion
After the fall of the Elmoreden Empire, the Lord of Dion planned to develop the plentiful natural resources that had been there since the Elves ruled the continent and make the land rich again. Logging and cultivation is actively going on in the first area to be developed, Dion Plains. However, the townspeople are terrified due to the Orcs and Lizardmen that have appeared suddenly. With Dion's soldiers, we need to save the townspeople and drive out the monsters. A girl who has lost her memory may be something you could not have imagined. Even if you find suspicious people, do not panic; you have a chance to show off your skills!
7-1: Orc Ambush
- After Theodore
- Slay the Scout
- Weaken
- Recover the Weapon Box
- Recovered Supply Chest
- Orc Ambush
- Commence the Fire Operation!
- Do it Now!
- Burn the Supply Items
- The Youngest's Disappearance
7-2: Suspicious Letter
- High-grade Intelligence
- I Will Earn a Medal!
- Challenge of the Youngest
- Suspicious Letter
- Escape of the Youngest Soldier
- For the Wounded Soldiers
- Fighting Poison with Poison
- Old Sap
- Behind You!
- Suspicious Letter II
7-3: Lizardman Invasion
- Request from the Lord
- Drive out the Lizardmen
- Weakening the Lizardmen
- A Worthwhile Rake
- Respect the Preferences
- Gemstone of the Lizards
- A Familiar Gemstone
- Escape First
7-4: Girl with Amnesia
7-5: To a Safe Place
- The Completed Necklace
- Husband's Request
- Unfortunately
- Lizardmen's Pursuit
- Who's the Thief Now?
- Food Crisis in the Agricultural Area
- To the Archon
7-6: Finding Elie
- An Innocent Kid
- Don't Let the Kid Starve
- Popular Leather
- Stuff Required for Polishing
- A Gift for Leia
- A Suspicious Horn
- A Familiar Energy
- The Dark Energy?
- Bat's Disruption
- Remains on the Way
7-7: Reason for Confusion
- Vaguely
- Mystic Zaab
- Assignment for the Cultivation
- Things Not Seen on the Plains
- Abnormal Evils
- Destroy the Evil Summoning Stone!
7-8: Dion Soldier's Fight
- Rescue the Fallen Soldier
- Unconscious Soldier
- Poisoned Soldier
- Meat to Replenish Stamina
- Finding the Lieutenant
- Townsfolk Trapped in the Egg Sack
- Spider Egg Full of Darkness
- Threat of the Blade Spider
- Search For the Dark Mystic
7-9: Dark Brotherhood's Target
- Beyond the Darkness
- To the Light
- Restored Safety of Dion
- Theodore's Call
- Elie's Whereabouts
- Elie, Taken to the North
- Leaving the Plains
Episode 8: Cruma Swamp
This swamp was made for the giant Cruma Tortoises during the era of the gods. Cruma died a long time ago and then permeated through this land. You can guess its grandeur through the current state of the land. After that, the giants challenged the gods and made a laboratory and the Cruma Tower in order to create life. The cost of challenging the gods was the destruction of the giants. This resulted in the land being abandoned. Recently, the remains of the giant ruins were discovered. People conducting ruin and magic research are just around the corner. The wicked Dark Mystics were plotting to get the relics of the giants. The keys to obtaining these relics may be close by, so be sure to take a good look around!
8-1: Proliferating Spiders
- To Cruma Swamp
- Light Up the Fire
- Spider Extermination
- Laris's Crisis I
- Poison for Neutralizing
- Laris's Crisis II
- Find the Whereabouts of Hans
8-2: Pleasant Face
- Unexpected Help
- Horace's Proposal
- The Scattered Research Report
- Horror Reaper Threat
- Danger Zone
- Hunting for Research
- Cursed Seer
8-3: Swamp Dark Brotherhood
- Rejoining Theodore
- Suspicious Barracks
- A Familiar Mark
- Elizabeth's Mark
- Elizabeth's Irritation
- Who's the Spy?
8-4: Stabbed in the Back
- A Bad Feeling
- Leia's Disappearance
- Find Leia!
- Horace the Traitor
- Fugitive Leia
- Lizardman Again!
- Leia and the Giant's Crystal
- The Shaman's Crystal
8-5: Attacked Researchers
- Crystal and Leia
- Oden's Guess
- Make Way! I Need to Gather Something!
- Meet Bruin
- Wounded Bruin
- Threat of the Patrol
- Neighboring Dead
- A Lost Relic
- Strike of the Dead
8-6: In Search of the Key
- Meddling with the Investigation
- Leia's Identity
- Summoning Aymel
- Elizabeth's First Strike
- Taking the Key
- Three Keys
- Missing Leia
- The Ability Returns
- Who Holds the Second Key
8-7: To Cruma Tower
- Fight Hard!
- Straightforward Personality
- Dark Brotherhood Ambush
- Prepare the Antidote
- Blood for the Medicine
- The Last Key
8-8: Trap
- Elie! Wait!
- Unfamiliar But Somehow Familiar
- Elizabeth's Hostage
- Wait a Moment!
- Leia, Elie, the Twins
- A Holy Relic and a Person
8-9: Suspicious Cat
- Merchant of the Swampland?
- A Thirsty Cat
- A Vengeful Cat
- Tail's Effectiveness
- Fatal but Expensive
Episode 9: Summit of Dissonance
For a long time the Ol Mahum, who were treated with disdain by the Humans, accumulated wealth through their mercenary activities after the collapse of the Elmoreden Empire. However, the Dark Brotherhood that wanted confusion on the continent slaughtered the Silenos Scouts and a war started to take over the Silenos Land. Tanor Silenor are gentle and quiet. However, they do not avoid war like most of the cruel and persistent Silenos that want revenge on their people. The Summit of Dissonance is difficult to access due to the dangerous war that is currently happening between the Ol Mahum and the Tanor.
9-1: Forest Hunter
- To the Serene Woods
- A Cat's Request
- Anything Worthwhile
- A Special Hunter
- Hungry Vague
- Hunter Vague
- Expensive Leopard Leather
- Leopard King's Leather
9-2: Unwelcome Guest
- A Rabbit, Not a Spider
- Peddler's Goodwill
- Alliance Secured
- Trooper's Disruption
- Valiant Tanor
- Ol Mahum and the Dark Brotherhood
- Hardin's Diplomacy
- A Distraction
- An Unwanted Fight
9-3: To Tanor Chief
- Durzel's Whereabouts
- Tanor Shaman's Threat
- A True Tanor Fighter
- Sentry's Threat
- Hardin's Waiting
- Operation Meeting
- Draw Attention with Fire!
- Catching Fire is Secondary
9-4: Unwelcome Guests
- Tanor on the Watchtower
- Theodore's Waiting
- Slay the Supplier!
- Stop the Ritual!
- Overpower the Knight Recruit!
- A Method of Communication
9-5: Honorable Tanor
- Negotiate!
- Highchief's Sorrows
- Going with Durzel
- Chief Kankoon's Ambush
- Traces of the Ambush
- The Honorable I
- The Honorable II
- The Belief
9-6: Genuine Plan
- Kankoon's Horde
- Trackers of the Border
- Durzeland Theodore
- Hardin's Other Goal
- A Full-Scale War!
- Stop the Recon!
- Chief's Lion
- An Enemy of My Friend is My Enemy
9-7: Public Enemy
- Warmonger Durzel
- Stomp the Sprout
- Cut off the Supply
- Reduce the Forces
- Urgent Borys
- Abducted Silenos
- The Mysterious Kidnappers
- The Missing Silenos
- Traces of an Experiment
- Borys's Rage
9-8: De Facto Power
- Silent Tribute
- Can't Stop Now
- The Ones Hindering the Operation
- Preliminary Arrangement
- Seed of Trouble
- Pursue the Chief!
- Chief Resurrects
- Escape!
Episode 10: Shrieking Hallows
In the continent of Aden, there is an ominous war cloud hanging in the air due to the collapse of the Elmoreden Empire. There are also sporadic wars in various parts of the continent. Unusual signs have been discovered in places where the earth is covered with blood. In addition, the ground is collapsing in parts where the earth is weak. This is the land where many people were unjustly executed in the past. The Shrieking Hallows are in danger of collapsing. A long time ago, a deal was made with the demon for the evil spirits to deal the fortress of suffering, this preventing the darkness from waking the ghost. You have to do your best to cleanse the place of bad spirits that are floating about.
10-1: For Those Who Have Passed
- Time to Rest
- Land of Sorrow
- Because of the Dark Energy
- Prepare the Bouquet
- Flower Resembling Blood
- A Suspicious Omen
- Visiting the Cenotaph
- For the Souls
- For Those Remaining
10-2: Infinite Challenge
- Theodore's Advice
- Only a Thousand Adena I
- Only a Thousand Adena II
- Infinite Challenge
- A Special Ingredient
- A Promise for a Fortune
- Operations Briefing
- The Investigation Begins
10-3: Familiar Face
- A Simple Mission
- A Specter Turned Evil
- Land Smeared with Blood
- The Apprentice Valter
- The Irony of Purification
- Investigating the Omen
- Trap Activated
10-4: Something that Shouldn't Be
- Resume the Mission
- Einhasad's Fire
- Furnace's Threat
- A Restless Soul
- The Dark Incinerator
- Collecting Souls
- Rest In Peace
10-5: Death Quickening
- Another Cat, Meow?!
- To Hell With a Splint...
- Hardin's Order
- The Final Job
- The Purification Ritual
- An Insufficient Decision
- Light the Fire!
10-6: Heartless Trap
10-7: Contract
- Suspicious?
- Stealer of Souls
- Freeing the Soul
- Deactivating the Evil Summoning Stone
- Pursuit
- A Foe Who Must Die
- Contract Signed
10-8: Sleep Once More
- Hardin's Crisis
- Buying Time I
- Buying Time II
- An Unexpected Person
- Life Over Money
- To Hardin
- Will Reseal Again
10-9: Business Goes On
- Parting with Valter
- Travelling with the Merchant
- Can't Return Empty Handed
- Trading Should be Done in Giran
- What Did You Trade
Episode 11: Giran Dominion
During the time of the Elmoreden Empire, the largest fortress of the continent was the wealthiest manor. It has accumulated tremendous wealth through the harbor of Giran, where the trading ships have been active. However, the King of Giran has recently imposed a heavy tax and has recruited the citizens into the army, putting them in a dangerous place. In this empty abundance, you will encounter the unfamiliar figure of someone you believed in and you will witness the seeds of conflict.
11-1: Business Starts With Sale
11-2: A Cat's Repayment
11-3: Finding Brother I
11-4: Finding Brother II
11-5: Gorgon Queen
11-6: Pandora's Box
11-7: Sealed Past
11-8: Concealment
11-9: Disappeared Delegation
11-10: Rescue Delegation
Episode 12: Deathly Fog Shores
The Giran Harbor, which was the center of all trade in Giran, lost the good reputation it once had; Ol Mahum bandits are in the vicinity of Giran Harbor. Undead pirates are also in Giran Harbor and they are swinging their hands all around. The Silverlight Mercenaries realized that he appearance of the undead pirates at the harbor, which caused it to be at a standstill, was no coincidence. In order to get rid of the root cause of this, you will have to go to Devil's Isle. However, before you can go to that isle you will have to return the harbor to its normal state. The Dark Brotherhood are also busy on the move trying to achieve their goals in order to expedite the complete ressurection of Beleth.
We are going to explore the secrets of the Giants Plains that are in the Deathly Fog Shores. Perhaps the undead pirates that have appeared at the harbor may be associated with the Dark Brotherhood.
12-1: Pan's Revenge
12-2: Vanished Transportation Unit
12-3: Uncover the Truth
12-4: Realistic Runaway
12-5: Reorganization
12-6: Object Delivery
12-7: Gnosis's Trace
12-8: Eternal Slumber
12-9: Research Goes On
12-10: Dark Harbor
12-11: Revived Pirate Crew
Episode 13: Devil's Isle
Devil's Isle is a place where Zaken, who is famous for his brutality, and his pirates are sealed together with tremendous treasure. Despite the enormous treasures that would make adventurers want to explore the isle, there are still only a few adventurers who would do so because Devil's Isle is very dangerous. All the undead pirates that were at Giran Harbor are all Zaken's pirates; Zaken's Pirates are based on Devil's Isle and they would not appear at Giran Harbor unless something happened to Zaken. The guard captain of the Giran army dispatched an advance team to investigate the problems on Devil's Isle. The Silverlight Mercenaries will depart with Frederick, the guard captain, as the second team. They will investigate what has been happening on Devil's Isle. The Silverlight Mercenaries think that the Dark Brotherhood is related to these problems in some way. What is important is figuring out what the Dark Brotherhood is up to.
13-1: Advance Party's Whereabouts
13-2: Odd Behaviour
13-3: A Place to Return To
13-4: Tragedy I
13-5: Pirate Crew's Past
13-6: Frederick's Anger I
13-7: Tragedy II
13-8: Frederick's Anger II
13-9: Sad News
Episode 14: Haunted Necropolis
Haunted Necropolis is the place where the Guardian Elves and Dragon Valley meet. It is also the place where the Guardian Elves, who protect and defend nature, waged a gruesome war against the selfish Dragons. The only remains are a heap of ash where the forest was and the bones of the dragons. This indirectly shows the intensity of the past war. It was because of the strength of the Protection Tree that the Guardian Elves were able to defend the forest from the Dragons. In order to protect the forest, the Protection Tree used an excessive life force and began to wither much earlier than it should.
The Protection Tree is like life for the Guardian Elves and so when it lost its power, the Guardian Elves gradually became weaker. As the sacred power of the Protection Tree weakens, the evil spirits gradually increase. The situation is getting worse as the Guardian Elves have no power to kill these evil spirits. The Guardian Elves, who are quite unsocial, rarely rely on outsides. However, they seem so desperate that they do not want to be tied down to their old customs. If you rescue the Protection Tree and the Guardian Elves, they will surely pay you back later.
14-1: Rescue Oren Delegation
14-2: Can't Die Yet
14-3: Tree of Protection
14-4: Ghost of Past
14-5: Dead Memories
14-6: Message for Future
14-7: Pan is Pan
14-8: Watchers
14-9: Spirit Sword
14-10: Hope Arisen
Episode 15: Northwind Plataeu
It is just a matter of time before the resurrection of Beleth. In preparation for any incident, Hardin has been collecting the relics that he used to seal Beleth. Such relics can also be found on the plateau in North Oren. Both Orcs and Bugbears were in possession of the relics. They will use force as they will not want to give the relics away quietly. The relationships you made at the Summit of Dissonance will greatly help you to solve this problem. Durzel and the Tanor Chief will help you, if everything works out well. Once again do help the Tanor Chief to unify his tribe; Tanor will definitely repay you. He will be a great source of strength one day.