There are a variety of unique pieces of equipment in Lineage 2 Revolution including various weapons and armor, to accessories and gemstones. Players can choose specific equipment set and refine them to fit their playstyle, but will also require a large investment to fully upgrade to its maximum potential. All player equipment has a maximum level of 30 and spans across 6 grades: C, B, A, S, R and SR; C-Grade equipment being the weakest and SR-Grade having the highest base stats.
- 1 Improving Equipment
- 2 Equipment Grades
- 3 Equipment Types
- 4 Equipment Attributes
- 5 Bonus Stats
- 6 Equipment Set Bonuses
- 7 Equipment Upgrade Ratios
- 8 Equipment
- 9 Gallery
You can raise the stats on your equipment through various enhancements available from the Forge. From the forge, players have access to a variety of equipment enhancement options like leveling up, enhancing using scrolls, combining, upgrading and other functions.
Increasing the item level, enhancing equipment and socketing Soul Crystals all contribute to your equipment stats.
There are six grades for equipment in Lineage 2: Revolution. They are C, B, A, S, R and SR. Apart from their letters, the grade of equipment can be also be identified by the color of the text that appears in chat and in server-wide notifications. Higher grades of equipment have higher base stats and unlock additional stats and attributes at S-Grade and higher.
- C-Grade (Gray)
- B-Grade (Blue)
- A-Grade (Green)
- S-Grade (Cyan) +1 Bonus Stat, Attribute Unlocked
- R-Grade (Purple) +2 Bonus Stats
- SR-Grade (Orange) +3 Bonus Stats
Player equipment can be separated into three general categories: Weapons, Armor and Accessories. There are no level restrictions on any piece of equipment. Rather, the strength of one's equipment is distinguished by its' grade and enhancement level.
There are 6 types of weapons in the game. You may equip any weapon type at any time, but can only utilize your job's skills if the appropriate weapon is equipped. Each weapon has its own unique attack animation; switching to other attack styles can be more effective when farming lower leveled monsters.
There are three standard variations of each weapon type and one rare variant, each with their own attribute bonus.
There are four slots for armor, namely: Helmet, Armor, Gloves and Boots. There are three classes of armor available corresponding to the three basic starter classes: Heavy Armor (Warrior), Light Armor (Rogue) and Robes (Mystic). Each type of armor has two standard variations and one rare variant, each offering its own attribute and set bonus. Equipping multiple pieces of armor of the same grade and set will activate a set bonus.
Notably, Rare Armor has higher base stats compared to the normal sets. They can be identified by the glowing background behind the item. Rare Armors can be acquired through High-Grade Equipment boxes or through combining (plus a little luck).
There are five slots for accessories: Necklace, 2 Earrings and 2 Rings. Similar to Armor, equipping multiple pieces from the same set will activate a set bonus. The sets for accessories are separate from that of Armor sets. There are 6 different types of accessory sets and every set has their own special bonus.
Attributes appear on equipment Grade-S or higher. Attributes are not random; they are unique to the pieces within that set. Likewise, the number of sets available is the same as the number of possible attributes. All forms of equipment start at level 1 attributes and can be enhanced up to level 5 using the Forge. Attribute enhancement requires material equipment with the same attribute as the base equipment.
Weapons have five attributes available: Bravery, Massacre, Hunt, Annihilate and Pierce.
- Bravery - Bonus Dmg. vs. Bosses
- Massacre - Bonus Dmg. vs. Normal Monsters
- Hunt - Bonus Dmg. vs. Elite Monsters
- Annihilate (Rare) - Bonus Dmg. vs. other players
- Pierce (Rare) - Bonus Dmg. vs. Magical Monsters
Armors have four attributes available: Protection, Patience, Iron Wall and Aegis.
- Protection - Take reduced damage from Bosses
- Patience - Take reduced damage from Elite Monsters
- Iron Wall (Rare) - Take reduced damage from other players
- Aegis (Rare) - Take reduced damage from Magical Monsters
Accessories have six attributes available: Calm, Meditation, Rapid, Tenacity, Stern and Liveliness.
- Calm - Increased Combo End Time
- Meditation - Increased Magic Defense
- Rapid - Increased Movement Speed
- Tenacity - Increased Stun Resist Rate
- Stern - Increased Crit. Resist Rate
- Liveliness - Increased Slow Resist Rate
Stub. Lazy to write right now.
Potential bonus stats for each line. Weapon stats, Armor, Accessory each get a section.
Equipment Set Bonuses
Set bonuses are activated when multiple pieces of the same set and grade are equipped. Equipping pieces of the same set but a different grade will not count towards a set bonus. There are two Armor Sets for each class, for a total of six armor sets as well as six Accessory sets; Weapons do not contribute to set bonuses.
|Armor Type||Armor Name||Set Name||Attribute||Bonuses|
|2 Set||3 Set||4 Set|
|Heavy Armor||Nightmare||Nightmare Grasp||Protection||Max HP Increase||P. Def. Increase||Final Dmg. Decrease|
|Blue Wolf||Fang of the Blue Wolf||Patience||Final Dmg. Decrease||Crit. Resist Rate Up||Max HP Increase|
|Dominus (Rare)||Master's Dignity||Iron Wall||Max HP Increase||Crit. Resist Rate Up||Final Dmg. Decrease|
|Light Armor||Avadon||Catastrophic Energy||Protection||Max HP Increase||P. Def. Increase||Final Dmg. Decrease|
|Tracker||Tracker's Footsteps||Patience||Final Dmg. Decrease||Crit. Resist Rate Up||Max HP Increase|
|Reggios (Rare)||Group Cheer||Iron Wall||Max HP Increase||Crit. Resist Rate Up||Final Dmg. Decrease|
|Robe||Majestic||Commanding Voice||Protection||Max HP Increase||M. Def Increase||Final Dmg. Decrease|
|Dynasty||Sovereign's Majesty||Patience||Final Dmg. Decrease||Crit. Resist Rate Up||Max HP Increase|
|Optimus (Rare)||Aristocratic Elegance||Iron Wall||Max HP Increase||Crit. Resist Rate Up||Final Dmg. Decrease|
|Accessory Name||Set Name||Attribute||Bonuses|
|2 Set||3 Set||4 Set||5 Set|
|Max MP||Acc. Rate||Crit. Rate||Final Dmg.|
|Arbol||Tree Shade||Calm||Combo End Time||+0.50%||+||+++||+||+++|
|Moonstone||Hefty Moonstone||Meditation||M. Def.||+50||+++||+++||+||+|
|Elven||Elven Cunning||Tenacity||Stun Resist Rate||+0.50%||+++||+||+++||+|
|Black Ore||Black Ore Energy||Stern||Crit. Resist Rate||+0.50%||+||+++||+++||+|
|Phoenix||Phoenix Breath||Liveliness||Slow Resist Rate||+0.50%||++||++||++||++|
+ : +3.5% (S-Grade, +1% per grade)
++ : +4% (S-Grade, +1% per grade)
+++: +4.5% (S-Grade, +1% per grade)
Equipment Upgrade Ratios
The golden ratio is 1:3 per item grade.
E.g. as per bar increase – I’m leveling an S armor (S is Lv 1, materials are Lv 1 too, all items used are new, haven’t been leveled up, enhanced, etc.):
If I use x1 A, the increase is equal to x3 Bs.
If I use x1 B, the increase is equal to x3 Cs
Therefore, x1 A has the same increase as x9 Cs.
E.g. as per bar increase and price – with same new Lv 1 S armor and Lv 1 materials:
If I use x1 A (the price is 5,900), the increase is equal to x3 Bs (x1 B costs 2,000 but we need x3, so that’s 6,000). Therefore, using x1 A is cheaper by 100.
If I use x1 B (the price is 2,000), the increase is equal to x3 Cs (x1 C costs 700 but we need x3, so that’s 2,100). Therefore, using x1 B is cheaper by 100.
If I use x1 A (the price is 5,900), the increase is equal to x9 Cs (x1 C costs 700 but we need x9, so that’s 6,300). Therefore, using x1 A is cheaper by 400.
Boots / Stiefel
|Blue Wolf Boots|
|Dark Crystal Boots|
Earrings / Ohrringe
|Ageless Mercenary Ring||179||186|
|Black Ore Earring|
Gloves / Handschuhe
|Blue Wolf Gloves|
|Dark Crystal Gloves|
Helmets / Helme
Necklaces / Halskette
|Black Ore Necklace|
Rings / Ringe
|Black Ore Ring|