Main Story Quests

Main Story Quests tell the story of Lineage 2: Revolution. The quests are split into 18 episodes; one episode per region, each with its own backstory. As players progress through the story, more of the Dark Brotherhood's intentions are revealed.

Episode 1: East Talking Island
Talking island is the first town in our world and the starting point of your adventure. This is where the stories and dreams of many begin. You will find it always brimming with people, lively energy and interesting conversations. This the origin of the island's name; this is where talent is cultivated. The wharf on Talking Island is always bustling with adventurers and merchants from the main continent. Rookie Adventurers such as yourself will become mercenaries in East Talking Island. You will defeat monsters and battle against the danger of orcs that seek to rule the island.

1-1: Birth of a Hero  1-2: Emerging Darkness   1-3: The First Barrier   1-4: Niah's Friend  ''' 1-5: Orc Hunters Assemble!   1-6: Hazing '''  1-7: Beginner's Luck   1-8: Elven Coronet   1-9: Unbelievable Incident   1-10: The Second Barrier   1-11: Niah's Disappearance 
 * The Journey Begins
 * Proof of Skill
 * A Proper Job
 * Emergency Situation
 * Orc Ambush
 * Prepare for Combat
 * The Missing Archaeologists
 * Search for Clues
 * The Mysterious Kidnapper
 * Archaeologist Rescue
 * The Blacksmith's Payback
 * Cordellia's Summons
 * The Shroud has Fallen
 * Sinister Retreat
 * To Feldheim
 * The Obstruction
 * Power of Soulshots
 * The Obstruction II
 * The Dolmen Fragments
 * Monsters inside the Barrier
 * The Beginning of Purification
 * Road to the Purification Waypoint
 * The Uninvited within the Barrier
 * The First Purification
 * Sealed Sanctuary of Memories
 * Sweet on the Inside
 * The Perfect Bait
 * Fishing Range Delicacy
 * Meet Pan the General Merchant
 * Urgent Niah
 * Stolen Wagon
 * Felmheim on the Run
 * Need a Stabilizer
 * Track down the Kidnapper
 * Intel Seller
 * Unlock Achievements
 * Blood Ranger Application
 * Another Mercenary
 * Felmheim's Entrusted Item
 * High Level Summoning
 * Russel's Message
 * Support the North
 * Battle of the Northern Bridge
 * Counterattack
 * Stronger Skills!
 * Fight for Supremacy
 * Press On
 * Find the Abducted
 * Duel the Warchief
 * Master of the Duel
 * Join the Force
 * Arcane Academy Under Siege
 * Elven Coronet
 * The Secret Location
 * The Power of Equipment Merging!
 * The Coronet Guardian
 * Arcane Academy's Request for Aid
 * Escort the Arcane Academy Professor
 * Return to the Blood Rangers
 * About the Clan
 * The Final Attack Run
 * Reclaim the Obelisk of Victory
 * Theodore's Interest
 * Tower of Insolence
 * Repair Talking Island's Barriers
 * Another Ruin
 * Into the Barrier
 * Purifying Fairy
 * Barrier Defiler
 * Beginning of the Second Purification
 * Reunion with Feldheim
 * Find Niah
 * A Terrible Thought
 * Niah's Whereabouts
 * Join the Investigation

Episode 2: West Talking Island
Originally, West Talking Island was filled with the ruins of Elves. Now it is occupied by Orcs who have come under the influence of the wicked Dark Mystic. Its past elegance and Elvish history remains, but you should watch your back as there are monsters lurking around each corner, just waiting to attack. 2-1: Traces of the Archaeologists 2-2: Search in Progress 2-3: Merciless 2-4: Search Party (Level 16)  2-5: The Third Barrier   2-6: Can't Let Go   2-7: That Individual 
 * To the West
 * For the Heroes
 * Last Rites
 * Secure the Perimeter
 * Hidden Markings
 * Archaeologist Canaria
 * The Scattered Archaeologists
 * Looking for the Archaeologists
 * Archaeologist Hanna
 * Tracking the Archaeologists
 * Chopped Whispering Woods
 * Reduce Their Numbers
 * Orcish Fortress
 * Assassination for Infiltration
 * Assasination
 * A Firmly Locked Chest
 * Escape
 * About Upgrade Stones
 * Orc Base Spotted
 * Mayhem
 * Operation Orc Suppression
 * Turn Them into a Mob
 * Shut Down the Ferry
 * Escape from the Ferry
 * With Feldheim
 * Thin Hope
 * Finding Hope
 * Monster Stronghold Elite Dungeon
 * Violent Entities
 * The Dark Energy
 * The Origin of Dark Energy
 * The Third Elven Ruin
 * Into the Light
 * Not Much Time
 * Butcher
 * Enhancement Scroll
 * The Third Purification
 * Russel's Wounds
 * A Flower to Lift the Curse
 * Curse Alert
 * Be Quiet
 * Haunted Forest
 * Suspicious Crystal
 * A Soul Crystal
 * Archaeologist Rescue
 * The Elven Necklace
 * Feldheim's Support
 * Monster Core
 * Into the Barrier
 * The Last Barrier
 * A Desperate Breakthrough
 * Forgotten Magic Skill
 * Barrier Destroyer
 * Farewell Gift
 * The Last Purification
 * A Person to Meet
 * The Arch Mage's Proposal

Episode 3: Gludin Highway
The town of Gludin, center of the Gludin Highway, is a port city famous for its trade with Elmoreden and Gresia. After the destruction of the Elmoreden kingdom, intercontinental trading ships disappeared with only the ship to Talking Island remaining. The area has been left a silent cemetary, devastated by a pestilence cast by an unidentified Dark Wizard. The surrounding area has become barren of crops or any vegetation, introducing a year of famine and anxiety to the residents of Gludin Harbor Village. When you leave the village, be careful of Ol Mahum, a group of bandits who loot the village harvest and passing merchants. 3-1: Emergency Situation 3-2: Plan for Counterattack 3-3: The Suspicious Incident (Level 20) 3-4: Evidence Discovered 3-5: Lonely Lady 3-6: Tragedy (Level 23) 3-7: Exterminate Kidnapper! 3-8: Pleasant Faces 3-9: Greedy (Level 26) 3-10: Carrot and Stick
 * To the Gludin Highway
 * Zombie Harbor
 * Guard Post Foundation
 * Sitrep
 * Guard Post Defense
 * The Invaded Harbor
 * Basis for Elimination
 * Holy Water for Holy Bomb
 * Supply the Holy Bomb
 * Relic Delivery I
 * Relic Delivery II
 * The Grateful Merchant
 * Equipment Supply is Essential!
 * The Suspicious Incident Begins
 * The Talking Cat
 * Expensive Claws
 * Expensive Leather
 * A Cat Employing Men
 * Unidentified Plague
 * Herbologist Augel
 * The Unexpected Monster
 * The Culprit Ol Mahum
 * Unidentified Black Ones
 * Fortune Teller's Story
 * Investigate the North Abandoned Shack
 * Curiosity
 * Suspicious Man and a Graveyard
 * Furry Muscular Guy
 * Looking for the Client
 * A Precious One
 * Pesky Bat
 * A Suspicious Pot
 * Rest In Peace
 * Woman in Danger
 * The North Guard
 * Her Trace
 * Graveyard Threat
 * Search the Abandoned Shack
 * Clue Found
 * A Hidden Basement
 * To the Looter Camp
 * Hostage Search I
 * Hostage Search II
 * For Your Own Safety
 * Aymel's Whereabouts
 * Step-by-Step
 * Reach the Entrance
 * Rescue the Comrade
 * Reap What You Sow!
 * Ol Mahum Zone
 * Rescue Another Comrade
 * Rearm
 * Escape Attempt
 * Heart of the Stronghold
 * New Operation Begins
 * Ol Mahum Neutralized
 * Recovery Execution
 * The More the Merrier
 * More Items
 * Angry Storage Guards
 * Successful Loot Recovery
 * Black Magic Threat
 * A Thorough Search
 * Dark Mystic's Lab
 * Stranded
 * Elixir Found
 * Escape
 * Beneath the Ivory Tower
 * Hello and Goodbye

Episode 4: Gludio Plains
A sweep operation is taking place because of the sudden appearance of monsters on the road connecting Gludio Territory to the other territories. However, because the monsters are constantly appearing, the confidence of the Gludio soldiers is gradually falling. Despite these circumstances, Gludio's firm reappointment would entrust the military authority and drive the soldiers into the limbs. Once you block the threat of Lizardmen and Orcs near the castle town's vicinity, you can find out that all of these have happened according to someone's elaborate plan.  4-1: Earn Profit While You Can 
 * Escort Me-Owta Here!
 * For the Merchant
 * Golden Fox
 * Shiny Leather
 * Hide and Seek?

 4-2: Raided Town  (Level 29) ''' 4-3: Escape!   4-4: Second Platoon In Peril '''
 * Man-Hunting Lizardman
 * Remove the Trackers
 * Wait a Moment!
 * Melina's Last Words
 * Avenge Her!
 * Guide to Town
 * Carry on the Will
 * Looking for Heath
 * Tit for Tat
 * To the Corrupted Chancellor
 * Bribed Information
 * Road to the Brother
 * Monster Site Skirmish
 * The Surrounded Soldiers
 * Unconscious Eric
 * A Bitter Herb
 * The Never-Ending Battle
 * Forced Desertion
 * Waiting for Heath
 * The Best Way
 * The Remnant Troopers

 4-5: Division  (Level 32)  4-6: Familiar Object 
 * Honoring the Dead
 * Precious Equipment
 * 2nd Platoon Under Attack
 * Reasonable Coup
 * Shameful Chancellor
 * Heath's Whereabouts
 * Calm Heath
 * A Monster Summoning Stone
 * The Dimensional Rift
 * Monster Site Showdown
 * Escape from the Rift
 * Heroic Remains
 * A Suspicious Man?
 * New Mission

''' 4-7: Of Course!   4-8: Forseen Ending ''' (Level 35)
 * Worthwhile Intel
 * Russel is Here?
 * Russel's Favor
 * The Pillaged Town
 * Stop the Coordinated Pillaging
 * Recover the Supplies
 * Rescue Karin
 * Rescue the Townsfolk!
 * Imprisoned Guard
 * The Chancellor's Suspicious Activity
 * Theodore's Investigation
 * Another Suspicious Past
 * The War Begins
 * Thick Scent of Blood
 * Troop Captain's Totem
 * Distracted Aymel
 * Thicker Scent of Blood
 * Blood for the Prize Game
 * Off with Its Head!

 4-9: There's No Time   4-10: Hero of Gludio 
 * Chancellor's Scheme
 * Time Flies
 * A Fallen Soldier's Wish
 * Slay the Watchdog
 * Infiltrate the Base
 * Reinforcement Method
 * Take the Armor
 * Diversion
 * Preemptive Actions
 * You Can't Hide
 * Lady of the Battlefield
 * Wounded Aymel
 * The Status of the Silverlight

Episode 5: Windawood Manor
Gludio is in danger. You must leave for Windawood and conquer the Orcs to save it. While on your journey, you will see the villages ruined by the attack of the Orcs. If you do not stop the Orcs this time, Gludio may suffer the same fate as these ruined villages. You have to find the sanctuary of the hidden Elves and prepare a weapon to kill the Orcs. You must succeed in destroying the Turek Orcs' station.  5-1: Missing Soldiers  (Level 38)  5-2: Rescue Plan   5-3: Reunite   5-4: Ruin Decisive Battle   5-5: Fight for Crystal   5-6: Mysterious Man 
 * How to Get Stronger!
 * New Blood Ranger Request
 * The Investigation Must Go On
 * Rest for the Soldier
 * Clue of the Missing
 * Survivor
 * Killer of Darkness
 * To the South
 * Threat of a Hound
 * In Pursuit of the Clue
 * Detained Soldier
 * Impending Darkness
 * Finding Comrades
 * Rest to Them
 * Join the Blood Rangers
 * The Hunt Begins
 * Cursed Hunter
 * Attack of the Dead
 * Familiar Face
 * Searching for the Killer
 * Slasher of Souls
 * Dark Counterattack
 * The Dark Preparation
 * The Person who Almost Fell In
 * Road for Escape
 * Reinforcement on Site (Level 42)
 * Preparation for the Final Battle I
 * Preparation for the Final Battle II
 * Decisive Battle
 * Peace of Windawood
 * Magical Engineer Angie
 * Crystals for Research
 * The Crystals are Ours!
 * We Have to Gather Them!
 * Blood Ranger Crystal Gathering
 * It's Not for You!
 * Surrounded Mercenaries?
 * Protecting the Children
 * Suspicious Crystal
 * Source of the Suspicious Mana
 * Crystal with Elven Mana
 * A Suspicious Person

 5-7: Ancient Demon   5-8: Windawood Revenge Battle  (Level 46)
 * Man with Amnesia
 * A Blood-Colored Tree
 * Memories of the Building
 * Things to Find the Memories
 * Bringing Back the Memories
 * A Horrendous Past
 * Valter's Memory
 * Return to Post
 * War against the Turek Orc
 * Special Ops 1st Squadron Leader Kail
 * For the Rear Forces
 * Into the Enemy
 * Destroy the War Machine
 * Slay the War Hound

 5-9: Sound the Bell of Counterattack 
 * Special Ops Captain Dulvalte
 * Burn Their Weapons!
 * These Orc are No Sweat
 * Now is the Time!
 * Take No Prisoners
 * Destroy Their Bows!
 * Magic Leader Aurora
 * Weakening the Forces
 * Destroy the Signal Fire

 5-10: Decisive Battle 
 * Decanus
 * Special Ops 2nd Squadron Leader
 * 4 Orc Leaders
 * Ride the Wind
 * Unexpected Variable
 * Join the Force!
 * For Peace!
 * Destroy the Soulstone
 * To The Wasteland

Episode 6: Wasteland
All of the Ivory Tower wizards gathered their strength and barely sealed Beleth, the Dark Mystic who put all of old Gludio in danger. However, some of the fertile and beautiful Gludio was completely deserted. The only surviving life form was intelligent and enormous ants that managed to adapt to this desolate place. However, it was recently found that Ol Mahum who were not able to escape from the deep in the wasteland managed to survive and developed red fur. The minerals that they collect are the most popular items, causing merchants and adventurers to travel a little bit around the wasteland. You will meet the Ivory Tower wizards here and see the worst situation they hoped would never happen. We must now prepare to face the Silverlight Mercenaries and the Ivory Tower. We should also prepare to see the start of the destined incident of the whole continent.  6-1: Ivory Tower Wizard  (Level 50)  6-2: Poor Wizard   6-3: Uncover the Truth   6-4: Staris   6-5: In Memory of the Dead  (Level 54)  6-6: Unusual Itinerant Vendors   6-7: Halfway Point 
 * Road to the Wasteland
 * History of the Wasteland
 * Traces of the Ivory Tower Wizard
 * Checking the Skills
 * Ivory Tower Wizard
 * Suspicious Things
 * Assisting the Wizard
 * Finding Another Way
 * Securing The Perimeter
 * Looking for a Trace
 * Preparing a Camp
 * Edina's Request
 * Shifting Environment
 * True Colors
 * A Suspicious Statue
 * How to Hide Yourself I
 * How to Hide Yourself II
 * Finding the Merchants
 * A Merchant Under Attack
 * Neutralizing the ant Poison
 * Owner of the Campsite
 * Staris's Gift
 * A Suspicious Disappearance
 * Wizard Under Attack
 * In Search of the Culprit
 * Desert Thieves
 * If a Clue Can be Found...
 * In Search of the Graveyard
 * Don't Eat It!
 * Tablet Fragment's Secret
 * The Unbelievable Truth
 * Vendor Monta
 * Helping the Caravan
 * Another Caravan
 * A Lady Wandering the Desert
 * Tiana's Request
 * Ingredients for Tiana I
 * Ingredients for Tiana II
 * Tragedy of the Southern Barracks
 * The Broken Tablet
 * The Dead Wizard
 * Staris's Request
 * Staris's Crisis

 6-8: Ol Mahum Dispute   6-9: Subjugate Rebellion  (Level 58)  6-10: Individual Circumstances 
 * How to Trade in the Desert
 * Token of Gratitude for the Negotiation
 * Raiding Among the Brethren
 * Punish the Looter
 * Suspicious Ol Mahum
 * The Strong and the Weak
 * Story of the Ol Mahum Town
 * Recovering Corpses from the Civil War
 * Dispute Over Minerals
 * Slay the Looter
 * Slay the Guard
 * Recover the Ol Mahum Food Rations
 * Destroy the Ol Mahum Weapons
 * Covetous Ranger
 * Mission to Slay the Leader
 * The True Leader?
 * Is Tiana the Culprit?
 * To the Cozy Campsite
 * After the Staris's Minion
 * Merchant's Request
 * Theodore's Call

Episode 7: Plains of Dion
After the fall of the Elmoreden Empire, the Lord of Dion planned to develop the plentiful natural resources that had been there since the Elves ruled the continent and make the land rich again. Logging and cultivation is actively going on in the first area to be developed, Dion Plains. However, the townspeople are terrified due to the Orcs and Lizardmen that have appeared suddenly. With Dion's soldiers, we need to save the townspeople and drive out the monsters. A girl who has lost her memory may be something you could not have imagined. Even if you find suspicious people, do not panic; you have a chance to show off your skills!  7-1: Orc Ambush   7-2: Suspicious Letter  (Level 62)
 * After Theodore
 * Slay the Scout
 * Weaken
 * Recover the Weapon Box
 * Recovered Supply Chest
 * Orc Ambush
 * Commence the Fire Operation!
 * Do it Now!
 * Burn the Supply Items
 * The Youngest's Disappearance
 * High-grade Intelligence
 * I Will Earn a Medal!
 * Challenge of the Youngest
 * Suspicious Letter
 * Escape of the Youngest Soldier
 * For the Wounded Soldiers
 * Fighting Poison with Poison
 * Old Sap
 * Behind You!
 * Suspicious Letter II

 7-3: Lizardman Invasion   7-4: Girl with Amnesia   7-5: To a Safe Place   7-6: Finding Elie 
 * Request from the Lord
 * Drive out the Lizardmen
 * Weakening the Lizardmen
 * A Worthwhile Rake
 * Respect the Preferences
 * Gemstone of the Lizards
 * A Familiar Gemstone
 * Escape First
 * A Newly Met Girl
 * Save the Girl
 * To A Safe Place
 * The Precious Thing  (Level 66)
 * Gemstone Accessory
 * A Must-Have
 * The Completed Necklace
 * Husband's Request
 * Unfortunately
 * Lizardmen's Pursuit
 * Who's the Thief Now?
 * Food Crisis in the Agricultural Area
 * To the Archon
 * An Innocent Kid
 * Don't Let the Kid Starve
 * Popular Leather
 * Stuff Required for Polishing
 * A Gift for Leia
 * A Suspicious Horn
 * A Familiar Energy
 * The Dark Energy?
 * Bat's Disruption
 * Remains on the Way

 7-7: Reason for Confusion  (Level 70)  7-8: Dion Soldier's Fight 
 * Vaguely
 * Mystic Zaab
 * Assignment for the Cultivation
 * Things Not Seen on the Plains
 * Abnormal Evils
 * Destroy the Evil Summoning Stone!
 * Rescue the Fallen Soldier
 * Unconscious Soldier
 * Poisoned Soldier
 * Meat to Replenish Stamina
 * Finding the Lieutenant
 * Townsfolk Trapped in the Egg Sack
 * Spider Egg Full of Darkness
 * Threat of the Blade Spider
 * Search For the Dark Mystic

 7-9: Dark Brotherhood's Target 
 * Beyond the Darkness
 * To the Light
 * Restored Safety of Dion
 * Theodore's Call
 * Elie's Whereabouts
 * Elie, Taken to the North
 * Leaving the Plains

Episode 8: Cruma Swamp
This swamp was made for the giant Cruma Tortoises during the era of the gods. Cruma died a long time ago and then permeated through this land. You can guess its grandeur through the current state of the land. After that, the giants challenged the gods and made a laboratory and the Cruma Tower in order to create life. The cost of challenging the gods was the destruction of the giants. This resulted in the land being abandoned. Recently, the remains of the giant ruins were discovered. People conducting ruin and magic research are just around the corner. The wicked Dark Mystics were plotting to get the relics of the giants. The keys to obtaining these relics may be close by, so be sure to take a good look around!  8-1: Proliferating Spiders  (Level 74)
 * To Cruma Swamp
 * Light Up the Fire
 * Spider Extermination
 * Laris's Crisis I
 * Poison for Neutralizing
 * Laris's Crisis II
 * Find the Whereabouts of Hans

 8-2: Pleasant Face   8-3: Swamp Dark Brotherhood   8-4: Stabbed in the Back 
 * Unexpected Help
 * Horace's Proposal
 * The Scattered Research Report
 * Horror Reaper Threat
 * Danger Zone
 * Hunting for Research
 * Cursed Seer
 * Rejoining Theodore
 * Suspicious Barracks (Level 78)
 * A Familiar Mark
 * Elizabeth's Mark
 * Elizabeth's Irritation
 * Who's the Spy?
 * A Bad Feeling
 * Leia's Disappearance
 * Find Leia!
 * Horace the Traitor
 * Fugitive Leia
 * Lizardman Again!
 * Leia and the Giant's Crystal
 * The Shaman's Crystal

 8-5: Attacked Researchers   8-6: In Search of the Key   8-7: To Cruma Tower   8-8: Trap 
 * Crystal and Leia
 * Oden's Guess
 * Make Way! I Need to Gather Something!
 * Meet Bruin (Level 82)
 * Wounded Bruin
 * Threat of the Patrol
 * Neighboring Dead
 * A Lost Relic
 * Strike of the Dead
 * Meddling with the Investigation
 * Leia's Identity
 * Summoning Aymel
 * Elizabeth's First Strike
 * Taking the Key
 * Three Keys
 * Missing Leia
 * The Ability Returns
 * Who Holds the Second Key
 * Fight Hard!
 * Straightforward Personality
 * Dark Brotherhood Ambush
 * Prepare the Antidote
 * Blood for the Medicine
 * The Last Key (Level 87)
 * Elie! Wait!
 * Unfamiliar But Somehow Familiar
 * Elizabeth's Hostage
 * Wait a Moment!
 * Leia, Elie, the Twins
 * A Holy Relic and a Person

 8-9: Suspicious Cat 
 * Merchant of the Swampland?
 * A Thirsty Cat
 * A Vengeful Cat
 * Tail's Effectiveness
 * Fatal but Expensive

Episode 9: Summit of Dissonance
For a long time the Ol Mahum, who were treated with disdain by the Humans, accumulated wealth through their mercenary activities after the collapse of the Elmoreden Empire. However, the Dark Brotherhood that wanted confusion on the continent slaughtered the Silenos Scouts and a war started to take over the Silenos Land. Tanor Silenor are gentle and quiet. However, they do not avoid war like most of the cruel and persistent Silenos that want revenge on their people. The Summit of Dissonance is difficult to access due to the dangerous war that is currently happening between the Ol Mahum and the Tanor.  9-1: Forest Hunter   9-2: Unwelcome Guest  (Level 92)  9-3: To Tanor Chief   9-4: Unwelcome Guests  (Level 96)  9-5: Honorable Tanor 
 * To the Serene Woods
 * A Cat's Request
 * Anything Worthwhile
 * A Special Hunter
 * Hungry Vague
 * Hunter Vague
 * Expensive Leopard Leather
 * Leopard King's Leather
 * A Rabbit, Not a Spider
 * Peddler's Goodwill
 * Alliance Secured
 * Trooper's Disruption
 * Valiant Tanor
 * Ol Mahum and the Dark Brotherhood
 * Hardin's Diplomacy
 * A Distraction
 * An Unwanted Fight
 * Durzel's Whereabouts
 * Tanor Shaman's Threat
 * A True Tanor Fighter
 * Sentry's Threat
 * Hardin's Waiting
 * Operation Meeting
 * Draw Attention with Fire!
 * Catching Fire is Secondary
 * Tanor on the Watchtower
 * Theodore's Waiting
 * Slay the Supplier!
 * Stop the Ritual!
 * Overpower the Knight Recruit!
 * A Method of Communication
 * Negotiate!
 * Highchief's Sorrows
 * Going with Durzel
 * Chief Kankoon's Ambush
 * Traces of the Ambush
 * The Honorable I
 * The Honorable II
 * The Belief

 9-6: Genuine Plan   9-7: Public Enemy   9-8: De Facto Power  (Level 104)
 * Kankoon's Horde
 * Trackers of the Border
 * Durzel and Theodore (Level 100)
 * Hardin's Other Goal
 * A Full-Scale War!
 * Stop the Recon!
 * Chief's Lion
 * An Enemy of My Friend is My Enemy
 * Warmonger Durzel
 * Stomp the Sprout
 * Cut off the Supply
 * Reduce the Forces
 * Urgent Borys
 * Abducted Silenos
 * The Mysterious Kidnappers
 * The Missing Silenos
 * Traces of an Experiment
 * Borys's Rage
 * Silent Tribute
 * Can't Stop Now
 * The Ones Hindering the Operation
 * Preliminary Arrangement
 * Seed of Trouble
 * Pursue the Chief!
 * Chief Resurrects
 * Escape!

Episode 10: Shrieking Hallows
In the continent of Aden, there is an ominous war cloud hanging in the air due to the collapse of the Elmoreden Empire. There are also sporadic wars in various parts of the continent. Unusual signs have been discovered in places where the earth is covered with blood. In addition, the ground is collapsing in parts where the earth is weak. This is the land where many people were unjustly executed in the past. The Shrieking Hallows are in danger of collapsing. A long time ago, a deal was made with the demon for the evil spirits to deal the fortress of suffering, this preventing the darkness from waking the ghost. You have to do your best to cleanse the place of bad spirits that are floating about.  10-1: For Those Who Have Passed 
 * Time to Rest
 * Land of Sorrow
 * Because of the Dark Energy
 * Prepare the Bouquet
 * Flower Resembling Blood
 * A Suspicious Omen
 * Visiting the Cenotaph
 * For the Souls
 * For Those Remaining

 10-2: Infinite Challenge   10-3: Familiar Face   10-4: Something that Shouldn't Be   10-5: Death Quickening   10-6: Heartless Trap   10-7: Contract  (Level 116)  10-8: Sleep Once More   10-9: Business Goes On 
 * Theodore's Advice  (Level 108)
 * Only a Thousand Adena I
 * Only a Thousand Adena II
 * Infinite Challenge
 * A Special Ingredient
 * A Promise for a Fortune
 * Operations Briefing
 * The Investigation Begins
 * A Simple Mission
 * A Specter Turned Evil
 * Land Smeared with Blood
 * The Apprentice Valter
 * The Irony of Purification
 * Investigating the Omen
 * Trap Activated
 * Resume the Mission
 * Einhasad's Fire
 * Furnace's Threat (Level 112)
 * A Restless Soul
 * The Dark Incinerator
 * Collecting Souls
 * Rest In Peace
 * Another Cat, Meow?!
 * To Hell With a Splint...
 * Hardin's Order
 * The Final Job
 * The Purification Ritual
 * An Insufficient Decision
 * Light the Fire!
 * Help Valter!
 * No Sword
 * Search
 * Rescue the Merchant!
 * Heartless Trap
 * The Already Dead
 * Suspicious?
 * Stealer of Souls
 * Freeing the Soul
 * Deactivating the Evil Summoning Stone
 * Pursuit
 * A Foe Who Must Die
 * Contract Signed
 * Hardin's Crisis
 * Buying Time I
 * Buying Time II
 * An Unexpected Person
 * Life Over Money
 * To Hardin
 * Will Reseal Again
 * Parting with Valter
 * Travelling with the Merchant
 * Can't Return Empty Handed
 * Trading Should be Done in Giran
 * What Did You Trade

Episode 11: Giran Dominion
During the time of the Elmoreden Empire, the largest fortress of the continent was the wealthiest manor. It has accumulated tremendous wealth through the harbor of Giran, where the trading ships have been active. However, the King of Giran has recently imposed a heavy tax and has recruited the citizens into the army, putting them in a dangerous place. In this empty abundance, you will encounter the unfamiliar figure of someone you believed in and you will witness the seeds of conflict.  11-1: Business Starts With Sale  (Level 120)  11-2: A Cat's Repayment 
 * To the Giran Dominion
 * Expensive Tears
 * A Blue Plant
 * Must-Have items
 * A rare Herbs
 * A Sharp Claws
 * What a Fortune!
 * A Rare Flat Mushroom
 * Cough Up the Pouch
 * A5-Star Ingredients

 11-3: Finding Brother I  (Level 123)

 11-4: Finding Brother II 

 11-5: Gorgon Queen  (Level 126)

 11-6: Pandora's Box 

 11-7: Sealed Past 

 11-8: Concealment 

 11-9: Disappeared Delegation 

 11-10: Rescue Delegation 

Episode 12: Deathly Fog Shores
The Giran Harbor, which was the center of all trade in Giran, lost the good reputation it once had; Ol Mahum bandits are in the vicinity of Giran Harbor. Undead pirates are also in Giran Harbor and they are swinging their hands all around. The Silverlight Mercenaries realized that he appearance of the undead pirates at the harbor, which caused it to be at a standstill, was no coincidence. In order to get rid of the root cause of this, you will have to go to Devil's Isle. However, before you can go to that isle you will have to return the harbor to its normal state. The Dark Brotherhood are also busy on the move trying to achieve their goals in order to expedite the complete ressurection of Beleth.

We are going to explore the secrets of the Giants Plains that are in the Deathly Fog Shores. Perhaps the undead pirates that have appeared at the harbor may be associated with the Dark Brotherhood.  12-1: Pan's Revenge  (Level 135)

 12-2: Vanished Transportation Unit 

 12-3: Uncover the Truth 

 12-4: Realistic Runaway 

 12-5: Reorganization 

 12-6: Object Delivery 

 12-7: Gnosis's Trace 
 * The overall Story
 * Medical Support
 * A Sly Ambusher
 * The Research Begins
 * Collect Fragments
 * Investigate the Records
 * Attacker (Level 144)
 * Pluck the Seed
 * An Ominous Presence

 12-8: Eternal Slumber 
 * Are You Alright?
 * A Thorough Investigation
 * Additional Investigation
 * Hurry!
 * Gnosis's Trace
 * Stop the Anguish
 * Time Flies
 * An Entity That Must be Destroyed
 * Journey's End

 12-9: Research Goes On 
 * An Eternal Rest
 * An Unexpected Discovery
 * Finding Hope
 * Collect the Tablet Fragment I (A new Hope)
 * Proof of Higher Evolution
 * Slay the Disturber
 * Collect the Tablet Fragment II (Fragment Strikes Back)
 * Collect the Tablet Fragment III (Return of the Tablet)
 * Feldheim's Wisdom

 12-10: Dark Harbor 
 * A Reunion (Level 147)
 * Leaving the Giants Behind
 * May They Rest in Peace
 * I Will Protect you I (Protection of the Ring)
 * I Will Protect you II (The Two Protectors)
 * I will Protect you III (The Return of the Protector)
 * Serious News
 * Shelter Defense
 * Prepare for Enemy Attack
 * To the Giran Harbor

 12-11: Revived Pirate Crew 
 * Block the Entrance
 * Combat Support
 * Not Dead Either
 * Clue Found
 * Attack of the Dead
 * Is it Safe?
 * May the Souls Rest in Peace
 * Escape Preparations
 * Safe Escort
 * Wharf

Episode 13: Devil's Isle
Devil's Isle is a place where Zaken, who is famous for his brutality, and his pirates are sealed together with tremendous treasure. Despite the enormous treasures that would make adventurers want to explore the isle, there are still only a few adventurers who would do so because Devil's Isle is very dangerous. All the undead pirates that were at Giran Harbor are all Zaken's pirates; Zaken's Pirates are based on Devil's Isle and they would not appear at Giran Harbor unless something happened to Zaken. The guard captain of the Giran army dispatched an advance team to investigate the problems on Devil's Isle. The Silverlight Mercenaries will depart with Frederick, the guard captain, as the second team. They will investigate what has been happening on Devil's Isle. The Silverlight Mercenaries think that the Dark Brotherhood is related to these problems in some way. What is important is figuring out what the Dark Brotherhood is up to.  13-1: Advance Party's Whereabouts 
 * Devil's Isle (Level 150)
 * Advance Party's Whereabouts
 * Find the Advance Party
 * Suspicious Undead
 * Ominous Sign
 * Evidence of Summing I
 * Impending Darkness
 * Prepare for Enemy Ambush
 * Trace of Magic

 13-2: Odd Behaviour 
 * Team by Team Investigation
 * A Suspicious Life Form
 * Crazed Premo
 * Clue Found
 * Investigate the Traces
 * Incoming Dead
 * Advance Party Found
 * Keep Yourself Together
 * The Dead Leave a Mark
 * Join the Rangers

 13-3: A Place to Return To 
 * Organization I (Level 153)
 * Marking the Rendezvous Point
 * A Poisonous Monster
 * A Suspicious Rock
 * Investigating the Light
 * Another Diary
 * In Search of the Culprit
 * Return
 * Enter

 13-4: Tragedy I 
 * A Funeral
 * Time is of the Essence
 * Traces of the Relic I
 * Traces of the Relic II
 * Twinkle Twinkle
 * Trap
 * Aiden
 * Escape

 13-5: Pirate Crew's Past 
 * Individual Search (Level 156)
 * Safety Secured
 * Search and Rescue Begins
 * Investigating the Shipwreck
 * Ambush
 * Navigator's Log I
 * Back to the Rendezvous Point
 * Since When Was it Gone?
 * Who are you?

 13-6: Frederick's Anger I 
 * The Place of Eternal Rest I
 * The Place of Eternal Rest II
 * Frederick's Rage
 * Hour of Mourning
 * The Search for Relics Begins
 * Traces of the Advance Party I
 * Traces of the Advance Party II
 * Black Poison Stinger
 * A Witness

 13-7: Tragedy II 
 * Secure the Route (Level 159)
 * Secure the Perimeter
 * Emergency Aid
 * The Horde
 * Secure the Escape Route
 * Slay the Hunter
 * Check for a Pulse
 * Ominous Waves
 * Reducing Their Numbers
 * Ashear(?) of Tragedy

 13-8: Frederick's Anger II 
 * Quest's End
 * Navigator's Log
 * Incoming Pirates
 * Missing Contents
 * Reckless Frederick
 * Urgent Stance
 * Drawing Attention I
 * Drawing Attention II
 * Operation Successfull

 13-9: Sad News 
 * Enter (Level 162)
 * Assault on the Front
 * Frederick's Rage
 * Luring
 * Frederick's Crisis
 * Frederick
 * A Letter Which Should Not be Sent
 * The Mission Goes On
 * The Final Battle
 * A Tragic Message I
 * A Tragic Message II

Episode 14: Haunted Necropolis
Haunted Necropolis is the place where the Guardian Elves and Dragon Valley meet. It is also the place where the Guardian Elves, who protect and defend nature, waged a gruesome war against the selfish Dragons. The only remains are a heap of ash where the forest was and the bones of the dragons. This indirectly shows the intensity of the past war. It was because of the strength of the Protection Tree that the Guardian Elves were able to defend the forest from the Dragons. In order to protect the forest, the Protection Tree used an excessive life force and began to wither much earlier than it should.

The Protection Tree is like life for the Guardian Elves and so when it lost its power, the Guardian Elves gradually became weaker. As the sacred power of the Protection Tree weakens, the evil spirits gradually increase. The situation is getting worse as the Guardian Elves have no power to kill these evil spirits. The Guardian Elves, who are quite unsocial, rarely rely on outsides. However, they seem so desperate that they do not want to be tied down to their old customs. If you rescue the Protection Tree and the Guardian Elves, they will surely pay you back later.  14-1: Rescue Oren Delegation 
 * New Mission
 * Envoy Escort Mission
 * A Bad Feeling
 * Need Solid Proof
 * The Search for Oren Survivors
 * Envoy Under Ambush
 * In Search of Caranese (Level 165)
 * Searching the Barracks
 * Paralyzing Mushroom

 14-2: Can't Die Yet 
 * A Safe Rescue Mission I
 * A Safe Rescue Mission II
 * Guardian Elf Cara
 * Hindering My Plans
 * To the Post of High Warchief
 * Defeat the Orcs
 * The Fesitival of Participants
 * The First Tribute to the Festival
 * Escape the Breka Stronghold

 14-3: Tree of Protection 
 * A Step Toward Peace
 * Slaying the Trackers
 * Soul Tracker Primes
 * To the Procection Tree
 * Evils Desecrating the Area
 * Memories of the Past
 * A Cat Here? (Level 168)
 * Location Does Note Matter
 * Golems' Core
 * Elven Ruins

 14-4: Ghost of Past 
 * Guardian
 * Battle Between the Elves and Draconians
 * The Stolen Protection Tree Essence
 * The Weakened Elves I
 * The Weakened Elves II
 * In Search of the Blood King
 * Preventing Dangers
 * Slay the Soul Devourer Primas
 * Leave This Land!
 * Suppression Done Right

 14-5: Dead Memories 
 * Monsters of the Dead Land
 * Enraged Sahara
 * Cute Peddler Pan
 * Peddler Pan's Money Sack
 * How to Restore the Land (Level 171)
 * To the Hunter's Retreat
 * An Ominous Sign
 * Attack of the Draconians

 14-6: Message for Future 
 * In Search of the Excavation Dwarves I
 * In Search of the Excavation Dwarves II
 * Threatening Fettered Soul
 * A Different Path
 * Headless Knight's Pursuit
 * A Suspicious Tablet
 * Make Way!
 * Second Tablet

 14-7: Pan is Pan 
 * Preparing the Excavation I
 * Preparing the Excavation II
 * Grandis's Domain
 * Expanding the Organization
 * Don't Get in the Way
 * The Cat Returns (Level 174)
 * Fallen Peddler Pan
 * Gargoyle for Stuffing
 * Blunt Weapon for Steel Frame

 14-8: Watchers 
 * Brother's Revenge
 * Rare and Expensive Dragon Bone
 * More Brutal, More Expensive
 * Terrifying Gaze
 * A Hunter Preparing Revenge
 * Veremus's Minions
 * Peddler Pan's Sigh
 * Peddler Pan's Greed
 * Watchers
 * Reducing the Numbers
 * A Full-Scale Attack

 14-9: Spirit Sword 
 * Reunited With Cara
 * Silently, Gratefully
 * Draconian's of the Nest (Level 177)
 * Preemptive
 * Stomping the Sprout
 * How to Cut the Sprout
 * Taken Elven Legacy
 * Dragon Knight's Descendant
 * Provoke
 * Spirit Sword
 * The Ones Blocking the Way

 14-10: Hope Arisen 
 * In Search of Veremus
 * Slaying Veremus I
 * Slaying Veremus II
 * Veremus's Treasure
 * Can't Stop Now
 * The Deceiver Behind it All
 * The Collapsing Dimensional Rift
 * To the Protection Tree
 * The Resurrected Protection Tree

Episode 15: Northwind Plataeu
It is just a matter of time before the resurrection of Beleth. In preparation for any incident, Hardin has been collecting the relics that he used to seal Beleth. Such relics can also be found on the plateau in North Oren. Both Orcs and Bugbears were in possession of the relics. They will use force as they will not want to give the relics away quietly. The relationships you made at the Summit of Dissonance will greatly help you to solve this problem. Durzel and the Tanor Chief will help you, if everything works out well. Once again do help the Tanor Chief to unify his tribe; Tanor will definitely repay you. He will be a great source of strength one day.  15-1: Pan and the Northwind Plateau   15-2: Durzel's Homeland 
 * To the Northwind Plateau
 * To the Hunter's Town!
 * Grendel Leather Would be Fine. Too!
 * I'll Collect Your MOney for You!
 * Liver Needed
 * Villains
 * Very Rare Mushroom!
 * Masculine Pride
 * Grendel's Threat
 * Find the Truffles!
 * Fragrant Mushroom
 * Suspicious Sound
 * Poisoned Durzel (Level 183)
 * White Herb
 * Defeating Spiders I
 * Defeating Spiders II
 * Hunter's Resting Area
 * Pan's Greed
 * Durzel's Favor
 * Where the Corpses Pile Up
 * Spider Queen Poricule

 15-3: Bugbear Invasion   15-4: Operation Bugbear   15-5: Suspicious Oren Castle 
 * An Unexpected Situation
 * The Town Under Attack
 * Extinguishing Fire
 * Insufficient Equipment!!!
 * Stop the Bugbears!
 * Skull of Musica
 * Defeating Villains
 * Kill Them!
 * Burn the Rations!
 * Eternal Slumber!
 * Following the Tracks
 * An Opportune Chance
 * Lure with Meat!
 * Press On!
 * Commence Rescue Operation!
 * Where is Russel?
 * Aymel's Heart
 * Suspicious Nymphs
 * Demonic Contract
 * Queen of Hallucination
 * Demon Emoleta
 * Rescue at Last

 15-6: Fugitive 

 15-7: The Truth Revealed 

 15-8: Civil War 

 15-9: Orc Threat 

 15-10: Captured Durzel 

Episode 16: Eternal Lands
In ancient times, the Elves and the Humans argued over who dominated to continent. The injuries to the battleground where this argument took place still remain intact. This place became known as the Sea of Spores. The Sea of Spores is contaminated by magical power and it is a place where creatures cannot live, even though it seems as if time has stopped here. Unfortunately the Sea of Spores is increasingly becoming wider. In order to fulfill their duties, the Ivory Tower Mystics made a circle around them to prevent the Sea of Spores from spreading.

There is a with named Molly who lives in a cabin near the Sea of Spores. One day, the Dark Brotherhood approached her but Molly managed to escape them. She fled at the risk of the Dark Brotherhood persistently pursuing her. Molly surprised everyone by driving the Dark Brotherhood out using her wonderful powers. However, Molly's accidental powers caused the barrier device, that was supposed to block the Sea of Spores, to malfunction. Now the Sea of Spores is spreading. Theodore intuitively noticed how important Molly is and struggled to protect her. Hardin is coldhearted and does not understand Theodore's intentions. The Ivory Tower Wizard Edina, who discovered the anomaly, is asking for help to repair the barrier device. ordinarily, Ol Mahum had animosity towards the Ivory Tower Wizards. He carried the Dark Brotherhood on his back and caused mayhem everywhere, further destroying the barrier device. It is not easy to grasp the significance of repairing the barrier device or of figuring out the Dark Brotherhood's intentions. Who is Molly, the one who is at the center of all these incidents?

Episode 17: Ivory Tower Conquered Territory
The Ivory Tower is located within the Oren Territory. However, two of the tower's wizards are not governed by the Oren Lord. The Ivory Tower has an independent territory, whose autonomy is recognized. However, unlike ordinary territories, this area has evil spirits instead of lords. The Ivory Tower has always maintained tough policies regarding these evil spirits. Inevitably, these spirits has to obey the Ivory Tower Wizards.

Using a clever ruse, the Dark Brotherhood kidnapped Molly. The Ivory Tower Wizards are now seeking your help to bring Molly back. The storm of magic that Molly had brought about caused the defenses of the Ivory Tower to be neutralized. This let the Dark Brotherhood be able to take over the Ivory Tower. Theodore guesses that the Dark Brotherhood was somehow connected to the occupation of the Ivory Tower and to Molly's kidnapping, but he cannot do anything without Hardin's command. First, we need to regain the Ivory Tower and find out why the Dark Brotherhood was aiming for the Ivory Tower. It is clear that there is something ominous going on.

Episode 18: Dragon Valley
In Dragon Valley, the dragon, Antharas, is asleep. Antharas answered Shillien's Call and fought against the gods. After this, he has been continuously in a deep sleep recovering his energy. In order to block anyone who would prevent this, the devils and dragons are protecting Antharas. Beleth is getting everything ready so he can fully recover all his energy by using Molly and the Nebulite and also by taking advantage of Antharas' strong energy. Beleth's resurrection has now become a reality and the Dark Brotherhood is consolidating its defenses for their lord. The Silverlight Mercenaries and the Ivory Tower Wizards want to combine their strength to stop them.